SUMMARY of TRAINING
TECHNIQUES
|
Method
|
What it is
|
When To Use It
|
Lecture
|
One person conveys
information to a group of learners by talking to them, with or without
visual aids. There is no participation by the learners and little feedback
to the lecturer. |
In large groups where
discussion is not practical. When an expert is relaying new information to
learners who have no relevant personal experience. |
Informal Talk
|
Similar to a lecture,
except involving feedback and participation by the learners. Less formal. |
In groups where there is
ample time for questions and feedback. Where material being presented is not
entirely outside the experiences of the learners. |
Demonstration
|
A person or team of
persons show learners how they would carry out a task by actually performing
the task while explaining it. Usually followed up by practicing the task. |
Especially helpful for
teaching a skill. Need to have a small instructor to learner ratio. |
Discussion
|
A planned conversation
(exchange of ideas or viewpoints) on a selected topic, guided by a trained
discussion leader. |
Where the ideas and
experiences of the group will help them discover the point they are
learning. There needs to be an experienced leader to keep things on track. |
Case Study
|
A realistic situation or
a series of actual events is presented to the learners, either orally or by
a handout, for their analysis. |
Where real-life
situations get the point across most effectively. Where multiple points of
view will help learners to better understand the concepts. |
Role-Playing
|
Leaders or learners act
out roles presented in a particular situation. Participants must supply
their own dialog within the context of the role and the situation. |
Where high learner
participation is desired, and when the subject involves person to person
communication. |
Simulations
|
A more complex form of
role-playing and case study. Used to recreate the environment in which
participants would normally carry out a job and the situations that might
arise. |
For disaster, rescue,
first aid, or other crisis management situation training. Any time an
elaborate role-play can best teach the subject matter. |
Brainstorming
|
Group members suggest
possible solutions to a problem in rapid-fire order, either orally or on
cards to be posted. All ideas are considered; criticism and editorializing
are not allowed. |
When the things to be
learned involve pulling together the ideas of the whole group. For program
planning. |
Buzz Groups
|
A way to promote the
quick exchange of ideas on a single topic in a short period of time. Ideas
are presented back to the larger group for discussion. |
When the group is too
large for general discussion or brainstorming. When the experiences of the
learners can lead them to discover solutions for themselves. |
Question and Answer Session
|
An opportunity for an
expert to impart specific knowledge about a topic in direct response to the
desires of the group of learners. |
Near the end of a
training session. When an expert is available--one whose knowledge is
either superior or whose authority makes his/her answers correct. |
Learning Centers
|
A series of
stations/tables/corners, each accommodating a small group, all teaching
related parts of the same general topic. |
When desiring to teach a
lot of information in a short period of time. When a group is too large to
teach effectively through other methods above. |